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MAC DESKTOP PICTURES FOLDER LOCATION ANDROID
An application is free to read and write files anywhere beneath this folder, but it is not allowed to access anything outside of the "sandbox".Īn Android application is installed on the device as a ZIP package. Each application in iOS is stored in its own "sandbox" folder ( specialFolderPath("home")). IOS imposes strict controls over what you can and cannot access. The application bundle is digitally signed when it is built, and any changes after this point will invalidate the signature and prevent it from launching. Be careful not to change or add any files within the application bundle. On iOS systems, only create files in the "documents", "cache" and "temporary" folders. This is useful for constructing paths to resources that have been copied into the bundle at build time "engine": The folder containing the built standalone engine (i.e."temporary": The folder where temporary data that is not preserved between launches should be stored ( not backed up by iTunes)."cache": The folder where transient data that needs to be preserved between launches should be stored ( not backed up by iTunes).In particular, data private to the application should be stored in a folder named with the app's bundle identifier inside the "library" folder "library": The folder in which to store data of various types (backed up by iTunes on sync)."documents": The folder in which document data should be stored (backed up by iTunes on sync)."home": The (unique) folder containing the application bundle and its associated data and folders.More information on obtaining CSIDL values can be found at 0x0027: The current user's "My Pictures" folder.
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MAC DESKTOP PICTURES FOLDER LOCATION WINDOWS
In addition, CSIDL numbers maybe used to identify certain Windows directories from the documentation, these are: Note: A valid resources path is only returned after a stack has been saved. In a standalone, the resources folder where files or folders specified in the Standalone Builder are located. "resources": In development mode, the current stack's folder."engine": The folder containing the LiveCode engine and the executable files copied in the standalone application."temporary": The folder where temporary files can be placed."fonts": The folder that contains fonts."start": The folder that contains Start Menu items."support": The current user's application-specific data ("AppData") folder."documents": The current user's "My Documents" folder."desktop": The current user's desktop folder."home": The current user's profile folder.